12/2/2022 0 Comments Ps4 crash team racingWorking at the Sony Computer Entertainment Europe (SCEE) office in Golden Square, London, Sangster would play early builds of titles on one of those highly coveted dark blue developer PlayStation consoles, and write the manuals from there. Sangster committed words to the video game manuals of many classic PlayStation titles you might have on your shelf, like Syphon Filter, Spyro the Dragon 2, Final Fantasy VII, and Crash Team Racing. “It’s an awareness that no one’s going to read it, but I’m just having fun with it.” “ Crash Bandicoot 3: Warped is the one where it’s got my pleading and my begging all the way through it,” says Jim Sangster, who was a PlayStation copywriter in the late ‘90s. To do this I found multiple manual designers, separated in their craft by over two decades, and asked them about their process. This got me thinking about how they were designed, what goals they aimed to achieve, and exactly how they’ve changed, as there are still some unofficial manuals knocking around today. New players will often learn games through tooltips and tutorials, rather than the bound tome of knowledge that used to accompany each release.īefore the wealth of online help and easily searchable solutions existed for games, manuals were the port of call, even if only for some. This is because most manuals were basic instructions mixed with flavour text, but now the internet, guides, and built-in tutorials serve that same function, leaving them obsolete. I was thinking the same thing, as the harsh reality of the video game manual was that most of us would read it once, if not at all.
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